Hi, I am

Behnam Jafari

Senior Game Developer Unity Developer

As a senior Unity developer with over 8 years of experience in the game industry, I am passionate about using cutting-edge technology to bring immersive and engaging experiences to life for players.

About Me

As a senior Unity developer with over 7 years of experience in the game industry, I am passionate about using cutting-edge technology to bring immersive and engaging experiences to life for players.

My expertise in Unity, combined with my passion for gaming, has enabled me to develop and deliver multiple mobile games.

With a deep understanding of the unique challenges and opportunities presented by the mobile gaming industry, I am driven to continue delivering memorable and enjoyable experiences to players on their mobile devices.

About My Skill

PRIMARY SKILLS ON

People who know how to make games need to start focusing on the task of making real life better for as many people as possible

Avangard

Real Strategy Battle is a thrilling role-playing game with fascinating heroes and stories. As the team commander, players must choose the right heroes and strategies to win battles and become legends. With beautiful graphics, over 20 new superheroes, diverse environments, and exciting gameplay, Avangard offers a unique gaming experience. Players can upgrade their heroes, weapons, and skills using resources won from battles, and take on new challenges and missions.
Additionally, I also collaborated with the design and art teams to ensure that all in-game assets were integrated seamlessly into the game. I was responsible for optimizing the performance and stability of the game, as well as ensuring its compatibility with different platforms and devices. I also played an active role in fixing bugs and addressing any technical issues that arose during the development process.
Furthermore, I was involved in implementing new features and making improvements to the existing game mechanics. This required me to have a deep understanding of game design, as well as be able to think creatively to develop solutions that would enhance the player experience.
Overall, my role in the Avangard project was critical to its success and I was proud to be part of a team that was able to deliver a high-quality game that was well-received by players. The experience I gained from this project has helped me to further develop my skills as a Unity developer and I am eager to bring my expertise to new and exciting projects in the future.

Kalamatic

As the Lead Game Engineer on this project, I was responsible for a wide range of tasks, all aimed at ensuring the success of the word game we were developing. This involved writing all the code from scratch and implementing key elements such as the user interface, gameplay mechanics, levels, server backends, analytics, and in-app purchases.
I also took on the role of Scrum Master, leading and directing the team to ensure that all tasks were completed efficiently and on schedule. I offered support to the artists by helping them export art assets for the Unity engine, and worked closely with the marketing team to run advertising campaigns and maximize game revenue.
To stay ahead of the curve and deliver the best possible product, I was committed to staying up to date with the latest technology developments and using the most efficient SDKs for the game. Through my hard work and dedication, I played a crucial role in ensuring the success of this project.

Hyper Casual

As a senior unity developer, My primary responsibility in hyper-casual projects is to turn a game idea into an actual game. Most of the time the GDD came from a client but there were multiple projects I was able to design, develop, and implement the game.
I will be responsible for creating the art and game design, coding, testing, and debugging the game, and ensuring that the game meets the desired quality standards. Additionally, I was expected to collaborate with publishers such as Voodoo, Ketchapp, Sunday, and others to ensure that the game was released on their platforms. I can also troubleshoot any issues that arise with the game and provide feedback to the publisher on how to improve the game.

Hire Me

EXPERIENCE

Technical Lead

Ubaste Games (Cafebazaar)

October 2022 – January 2023, Turkey

As a Senior Unity Developer and Technical Lead for the team, I played a crucial role in providing technical guidance to teams of developers working on hyper-casual games. I also collaborated with the marketing team to identify potential publishers and game ideas. In addition, I was hands-on in the implementation of hyper-casual games, utilizing my expertise in Unity to deliver high-quality games that were well-received by players. My experience as a leader and mentor to the development teams helped create a positive and productive work environment, contributing to the overall success of the company in the gaming industry.

Senior Unity Developer

Freelance

December 2021 – October 2022, Worldwide

As a freelancer, I played a key role in the successful publication of the game “Gem Wizard Tactics” on mobile platforms. Skilled in implementing hyper-casual projects, I consistently meet deadlines while ensuring the highest standards of quality. In addition to my development expertise, I have also served as a trusted advisor to teams, providing guidance on technology and solution selection.

Senior Unity Developer & Scrum Master

Aban kianseh

September 2021 – December 2021, Tehran

As a Senior Unity Developer on the team, I designed and developed tools for artists and level designers to enhance level creation within Unity. I oversaw the preparation and publishing of a mobile game for Android and served as the Scrum Master, ensuring the timely completion of tasks and managing sprints. I was also involved in the launch of a Kickstarter campaign for one of our games.

Senior Unity Developer

Paeezan Studio

April 2021 – September 2021, Tehran

As a Senior Unity Developer and Technical Lead for the team, I played a crucial role in providing technical guidance to teams of developers working on hyper-casual games. I also collaborated with the marketing team to identify potential publishers and game ideas. In addition, I was hands-on in the implementation of hyper-casual games, utilizing my expertise in Unity to deliver high-quality games that were well-received by players. My experience as a leader and mentor to the development teams helped create a positive and productive work environment, contributing to the overall success of the company in the gaming industry.

Co-Founder & Lead Game Engineer

Joyixir Studio (Ordibehesht)

June 2015 – February 2021, Qazvin

Co-Founded the game studio and gained hands-on experience in all aspects of game development. Designed, implemented and released successful games, including “Kalamatic” which won the People’s Choice Award, and “4 Wheelers” which received the award for Best Multiplayer Game in IMGA MENA. Mentored junior developers, trained and provided guidance to help them develop their skills in the game development industry.